Video Game Updates & Patch Notes

Hell Let Loose Patch 14.4 Arrives Today, Patch Notes For October 19

H*** Let Loose has received Patch 14.4, bringing many changes to improve the gameplay. There’s a lot in store, from new night maps to improved player locomotion and a long list of bug fixes.

The update brings two new night map variants. Carentan Night Map and Sainte-Mère-Église Night Map. These additions offer players a unique experience, as battles are now set against darkness. Tactics and visibility are quite different; these maps may require changing your usual gameplay strategy.

Patch 14.4 has also introduced changes to player movement. The “dive to prone” feature has been improved and reintroduced, offering a smoother transition between standing and lying down. Vaulting and mantling mechanics have also been enhanced, making it easier for players to climb over obstacles.

Below, you can find the full patch notes.

H*** Let Loose Patch 14.4 Changelog

Night Map Variants

[Added] Carentan Night Map
[Added] Sainte-Mère-Église Night Map

Player Locomotion

[Added] Dive to prone feature improved and re-implemented
[Improved] Vaulting
[Improved] Mantling

General Bug Fixes

[Fix Submitted] Player deploys with incorrect loadout and cannot switch

Lovingly known by all as the ‘loadout bug’, we believe our fix to be holding strong, and may finally have eradicated this particular bug. Like many fixes, we won’t know whether it has successfully prevented all instances of the loadout bug until it hits the live game – so we’ll be keeping a close eye on your feedback as you get hands on with Patch 14.4, so make sure to use the support link to report any issues.

[Fixed] Throwing last grenade will replay ‘Equip grenade’ animation after throwing

A last remanent of the grenade bug – animation support has been carried out to resolve an issue whereby the animation of equipping a grenade would briefly play while throwing the last grenade in your loadout, this has now been fixed.

[Fixed] Texture binding present on vehicle explosion VFX

[Fixed] When all gamemodes matches comes to an end the game will hang for an additional 9 seconds before showing results screen

[Fixed] Kar98 reload is partly missing on PS5 pad speaker

[Fixed] Weapons can be fired without any input after quick switching to a grenade.

[Fixed] [Additional Content Hub] The user cannot rotate the character using a controller on either PC or console

[Fixed] Player model has metal decals when shot

[Fixed] Voice communications don’t work as VOIP is unable to reconnect.

[Fixed] Flamethrower emits excessive lens flares when firing on night maps

New Cosmetic DLC

[Added] [Xbox] [PC] Luftwaffe Eagles

This DLC is on it’s way to PlayStation 5 players, however, it will unfortunately not be available with the initial release of Patch 14.4. PlayStation players may notice a space for this DLC in the Additional Content hub, however, will not be able to purchase it just yet. We’ll let you know as soon as it becomes available!

Luftwaffe Eagles

As part of the German Luftwaffe forces, the Fallschirmjäger were the first paratroopers to feature in large-scale airborne based operations. The Fallschirmjäger were also known as the ‘Green Devils’ thanks to their forceful fighting spirit and tactical superiority. However, following the causalities in the Battle of Crete, they were mainly used as ground-based troops.

Map Optimisations

With each patch, we’re striving to continue improving your experience with the existing maps, including by increasing stability through various map optimisations, such as LOD fixes and collision issues.

Some assets can be too dense in triangle complexity, meaning that the LODs set up for them are not switching effectively enough to keep the triangle complexity compared to the screen size optimal.

Mesh LOD optimisation involves ensuring that assets not only LOD in a manner that is not noticeable by the player, but are also crucial to ensuring that we minimise overdraw on complex meshes. Any amount of overdraw from complex meshes contributes to a strain on the GPU, which can affect performance and stability.

While these optimisations require time and manual attention, we are also working on capturing some of your reported issues – including LOD changes and invisible collision. You will hopefully see some improvements with each and every patch.

Foy

[Fixed] Wooden gate asset has no bullet penetration
[Fixed] [D1] A specific fence post is missing bullet and player collision
[Fixed] [D5] The player is unable to shoot through the wooden plank gaps with the tank

Utah

[Fixed] [G7] A bush at sector G7 exhibits a visible LOD change when viewed from a short distance

Remagen

[Fixed] The wooden stairs and floor of a specific building do not have bullet penetration
[Fixed] [F4] Small gap in rock cliff

Carentan

[Fixed] [B4] Misaligned wheat crops that float sideways

Hurtgen

[Fixed] Flames PFX are missing on some charred tree stumps

Sainte-Marie-du-Mont

[Fixed] Assets inside a barn have stone PFX and SFX
[Fixed] [D6] A fence presents draw distance issues from ~53m
[Fixed] [F2] A stone wall is misaligned with the ground
[Fixed] [H8] The player can get permanently stuck in a tree in the top left quadrant of H8 sector in SMDM village

Kursk

[Fixed] Two of the forward Garrisons are incorrectly placed and will be destroyed after the Attackers capture the 1st sector
[Fixed] Performance drops while looking at a heavy smoke through the binoculars

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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