Video Game Updates & Patch Notes

Arma Reforger Experimental Update Includes Fresh Tweaks and Fixes

Arma Reforger got a huge experimental update on Steam and Xbox Experimental platforms. The developers have rolled out a new patch,, bringing various changes, enhancements, and fixes. Below you can find the patch notes.

Arma Reforger Changelog


  • Changed: Rotors now take CollisionDamage at lower speeds
  • Tweaked: Deployable radio exclusion zone for enemy bases; also enabled query for all bases, not just HQs
  • Fixed: Character’s locomotion animation speed hasn’t respected movement change caused by collisions
  • Fixed: Teleportation of character during paused simulation
  • Fixed: Character’s stance wouldn’t reliably change when the character was colliding
  • Fixed: Possible to toggle the flashlight while unconscious
  • Fixed: Inventory is not closed when a character is deleted
  • Fixed: Invisible supplies have collisions with projectiles and grenades
  • Fixed: Empty groups on Game Master are no longer visible


  • Changed: Renamed AILimit methods so they make more sense
  • Fixed: AI was not using their rifles against helicopters

Playable Content

  • Fixed: ScenarioFramework – Intel item gets deleted by GarbageManager if it is not picked up soon after spawning


  • Fixed: Vehicle lights would immediately go out again when switched on by a client
  • Fixed: Switching vehicle lights on the client would not always update emissive surfaces
  • Fixed: Game server properties were not kept after server reload


  • Changed: Jump out actions – 2x instead of Hold, to better prevent accidental ejections
  • Changed: Gamepad control scheme for the character has been adjusted based on community feedback and current possibilities
  • Changed: Gamepad – Freelook – RB Hold instead of RS Click toggle
  • Changed: Gamepad – Temporary sprint by holding LS allowed again
  • Changed: Gamepad – Adjust lean to RS Hold + LS Move Horizontal, reset by sprint
  • Changed: Gamepad – Adjust stance to RS Hold + LS Move Vertical
  • Changed: Gamepad – Helicopter autohover input filter to LS Click
  • Changed: Gamepad – Helicopter engine to LS + X (was View + X)
  • Changed: Gamepad – Helicopter brakes to LS + B (was View + B)
  • Reverted: Gamepad – Weapon selection and quick slots – Reverted to View + Right Stick or XYAB
  • Reverted: Gamepad – Drop current item – Reverted to View + DPad Left
  • Reverted: Gamepad – Unequip current item – Reverted to View + DPad Right
  • Reverted: Gamepad – Lower weapon – Reverted to RB + B Click
  • Reverted: Gamepad – Weapon safety – Back to RB + B Hold
  • Reverted: Gamepad – Toggle bipod – Back to RB + Hold A
  • Reverted: Gamepad – Switch optics – Back to RB + Y Click
  • Reverted: Gamepad – Toggle illumination – Back to RB + Y Hold
  • Reverted: Gamepad – Finger pointing – Back to RB + DPad Right
  • Removed: Gamepad – Focus removed from RS Hold – duplicated with LT
  • Removed: Gamepad – Toggle freelook removed from RS Click – now freelook is on RB Hold
  • Fixed: Gamepad – Left Trigger adjustable focus delay was interrupted upon key frames, resulting in erratic focusing when toggling ADS (#T176262)

Known Issues


  • Supply amount on bases is 0 after loading session save
  • Players are unable to change stance after getting dragged from the vehicles when they are unconscious
  • Getting into an unconscious state while leaving the vehicle can lead to player desync
  • Players sometimes cannot join already existing groups on the server after they connect
  • Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller
  • Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
  • The base will sometimes show the supply count in a decimal number
  • Some items in the inventory can look blurry and have with low poly texture
  • UI in the vehicle or the turret can be hard to see
  • Composition holograms completely blind players when they are building structures with a shovel
  • FidelityFX Super Resolution reset after changing the Quality preset
  • Moving items in the inventory while using Arsenal will consume these items
  • Players that die with the shovel equipped will see the composition holograms even without it
  • The supply amount in build mode does not update correctly
  • AIs will continue firing in the same direction from turrets if they fall unconscious
  • AIs from the Living Quarters gather together when defending the base
  • Players are sometimes not able to repair some zones on vehicles
  • M998 is getting caught on small curbs and other small objects
  • Some fortifications are getting deleted on the server after placement
  • Building previews are rarely visible for players without shovel-equipped
  • Players sometimes see only the disassemble action on recently placed composition
  • The backpack is not visible in inventory after being equipped
  • Missing clutter on Radeon cards post 23.9.1 driver
  • Taking a medical box after dragging and dropping it into the sub-inventory breaks UI
  • AI aims slowly with turrets
  • Exiting Flipped vehicles can place character under the ground
  • The camera in the vehicle can shake violently when traveling
    • The player needs to exit and re-enter the vehicle for the issue to stop happening


  • Gamepad – Select grenade launcher conflicting with Select weapon slot 3 on View + A – Workaround is to reselect current weapon (View + X, View + Y) – Fixed in
  • Gamepad – Some View combos can only be activated shortly until the quick slots radial menu is displayed – pressing B will close the radial menu and restore access to these combos
  • Some control hints are not being displayed while the quick slots radial menu is opened


Game Master:

  • Players getting killed by GM are punished for suicide
  • Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
    • Workaround: Delete entities in smaller batches
  • Players leaving GM on a populated server have a higher chance of being kicked from the server



  • Progress is not indicated when processing downloaded data.
  • Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
    • Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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