Video Game Updates & Patch Notes

Counter-Strike 2 November 2 Update Brings Workshop Enhancements and Gameplay Fixes

The latest update for Counter-Strike 2, released on November 2, brings many new features, especially to the workshop, alongside necessary gameplay tweaks and fixes.

The workshop has seen significant improvements. Players can now upload maps for CS2, allowing community servers to broaden their offerings with user-created content. The Item Editor has also been upgraded, giving designers more control over the aesthetic details of their creations with new paint metalness and roughness options. In addition, there are updates to the Item Editor help system, including a new feature to test Physical Based Rendering (PBR).

Gameplay refinements address several bugs. Key fixes include resolving issues where player commands were overlooked during lag, correcting weapons firing too quickly, and eliminating the multiple gunshot sounds for a single shot. The update ensures more consistency and fairness, such as making sure players retain their weapons between rounds in overtime and tweaking grenade interactions.

Below, you can find the patch notes.

Counter-Strike 2 November 2 Patch Notes

[ WORKSHOP ]
  • Enabled uploading CS2 maps to the workshop
  • Community Servers can host workshop maps
  • Added paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor
  • Added option to toggle “Automatic PBR Color Correction” to all sticker types in Item Editor
  • Various Item Editor help system updates including “mat_fullbright 10” to test PBR
  • Various updates to workshop tools
[ GAMEPLAY ]
  • Fixed a case where user commands would be ignored in poor network conditions
  • Fixed a case where weapons would fire faster than intended
  • Fixed a case where clients would show multiple gunshots for one actual shot
  • Fixed a case where players would fail to keep their weapons between rounds of overtime
  • Fixed some instances of dropped weapons falling out of the gameplay space
  • In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise
  • Decoy grenades interact aesthetically with smoke clouds
  • Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices
  • Players now ignore individual damage events dealing less than one point of damage
  • Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range
  • Knife attacks no longer predict damage effects or sounds on the client
  • Knife attack immediately after switching to a knife will always deal full damage amount
  • For a given map location, eye height is now consistent regardless of how the player arrived
[ MAPS ]
  • INFERNO
    • Fixed clipping in various areas
    • Fixed various microgaps
    • Fixed disappearing meshes in skybox
    • Removed birds that got mistaken for grenades
[ SERVERS ]
  • Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.
  • Support -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. “-sv_maxuptimelimit 48-72” command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing “sv_shutdown” command on the game server.
  • Added game server startup timing log records.
  • Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.
  • Fixed a bug showing 100% packet loss immediately after connection
  • Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping
[ MISC ]
  • Improved rendering of stickers
  • Added wins and wins-needed to Competitive Play Menu map tiles
  • Fixed various minor HUD bugs
  • Fixed various skins and sticker bugs
  • Fixed various bugs with item inspection UI
  • Fixed a skinning issue with Trapper Aggressor agent’s legs
  • Improved performance of player animations on client and server
  • Smoke grenade canister changed to chrome material
  • “Boost Player Contrast” no longer applies to dead players
  • Adjusted microphone voice threshold value
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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