Bulwark: Falconeer Chronicles Revealed Console Versions, Release Date Still Unknown

Some games are designed to have one version, but some, to our delight, are designed to come on multiple platforms. To be honest right now, I was just thinking this, why doesn’t Bulwark: Falconeer Chronicles come to consoles? Well, it is like they heard my thoughts.

Wired Productions and developer Tomas Sala have revealed that Bulwark: Falconeer Chronicles, the highly anticipated spiritual sequel to the award-winning aerial combat game The Falconeer, will be launching on PlayStation 5, Xbox Series, PlayStation 4, and Xbox One in addition to its previously announced PC version (Steam, Epic Games Store, GOG, Utomik). While a specific release date remains undisclosed, the expansive universe of Bulwark is set to captivate players 40 years after the events of The Falconeer.

Unlike its predecessor, Bulwark: Falconeer Chronicles shifts gears from aerial combat to a city-building adventure, offering an open world for players to explore. Players can establish trade routes, manage resources, form alliances, and engage in military conquests to grow their empire and influence across The Great Ursee. With intuitive controls on both gamepad and mouse/keyboard, Bulwark promises a unique blend of strategy and creativity, inviting players to shape their destiny in the mesmerizing world of The Great Ursee.

Now, here are a few words coming from Tomas Sala.

“Developing for console means you need to create a game that is controlled like an instrument, without looking at what you’re doing, intuitively from your fingers straight into the gameworld, which is honestly what I love to do—putting you, the gamer into a world with as few layers between you and whatever you are experiencing,”

“I hope people can see that Bulwark wants to take you on a creative ride that is made for controllers and big screens, as well as those playing on PC who have been amazing during the life of the Evolving Demo. This is epic in a new way for me, epic because the player is in shaping it, rather than getting it delivered to them.”

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Ivana Kachurova

Fresh out-of-uni writer, with a passion for gaming (a girl that likes games?!) and technology, as the newest addition to the FGR family, she will make sure to keep up with the latest news happening in the gaming community and report to you as fast as she can. Faster than The Flash. As an absolute fan of Shakespeare (the greatest human being, duh) you might find her where the gaming world and the literature world collide. The best of both worlds.

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