Video Game Updates & Patch Notes

Call of Duty Modern Warfare 3 and Warzone Patch Notes for December 14

Call of Duty: Modern Warfare 3 and Warzone received a major update on December 14, bringing significant changes, addressing bugs, and improving overall stability. Below you can find the full patch notes.

CoD MW3 Multiplayer and Zombies

STABILITY & PERFORMANCE

  • Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.

WEAPONS & ATTACHMENTS

» Assault Rifles «

  • RAM-7 (MWIII)
    • Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.

EQUIPMENT

  • Breacher Drone (Lethal)
    • Improved impact detection to prevent inflicting more explosive damage to players than intended.

CUSTOMIZATION

  • Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns.
  • Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment.
  • Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.
    • Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.
  • The Stormender’s Priceless and Interstellar reward Emblems will now display the correct Emblem art.

MULTIPLAYER

UIX

  • Bug Fixes
    • Kills column on the Scoreboard will now track properly in War Mode.
    • Conversion Kits Attachment slot for certain Weapons will no longer appear locked despite requirements being met.
    • Exiting a Blueprint Preview will no longer kick the player back to the Multiplayer menu.
    • When using a Controller, hovering the Santa’s Slayground Battle Pass sector will no longer kick the player back to the Multiplayer menu.
    • Clicking the ‘View Bundle’ button on a Battle Pass Bundle in the Operators tab will no longer kick players back to the Multiplayer menu.

PROGRESSION

  • Challenges that require enemy Equipment to be destroyed will now progress upon the destruction of the following Field Upgrades:
    • A.C.S.
    • Comms Scrambler
    • Deployable Cover
    • Med Box
    • Munitions Box
    • Portable Radar
    • Suppression Mine
    • Tactical Camera
    • Tactical Insertion
    • Trophy System
  • Fixed several challenges where progression wasn’t tracking.

WEAPONS & ATTACHMENTS

  • Ray Gun
    • Implemented measures to prevent illicit usage outside of support Modes.

MAPS

  • Operation Spearhead (War)
    • Eliminated an out of map exploit in which players were able to access an unintended rooftop near the Launch Site.
    • Eliminated an out of map exploit in which players were able to get underneath the map near the Garage.

MODES

  • Gunfight
    • In Private Match, split-screen play will no longer cause DEV ERROR 12744.
  • Search and Destroy
    • Addressed an issue causing unintended XP rates for various match events.
  • Playlists
    • Increased Team Deathmatch and Kill Confirmed score limits in certain limited-time Playlists.
      • 12v12: 150
      • 10v10: 125
      • Small Maps: 125
  • Private Match
    • With CDL Rules enabled, restrictions are now accurate to the Competitive Settings v1.0 specification.
    • Training Course has returned, allowing players to learn basic movements and combat skills.

PERKS

  • Ghost T/V Camo (Gear)
    • Players can now be stationary for 2s before anti-radar effects are disabled.

Based on feedback, we’ve added a grace period to the movement requirement of Ghost T/V Camo. With this change, players remain detectable by radar while not moving, but momentary pauses will no longer cause their position to be revealed.

ZOMBIES

MISSIONS

Act 4: Dead Signal

  • Adjustments to the Escape: Defeat Gorm’gant step of the Dead Signal mission.
    • Light Armored Zombies enemy types have been added during this step to provide a source of Armor for players.

GAMEPLAY

Contracts

  • Aether Extraction
    • Addressed an issue that would eliminate players who attempted to overload an ‘Aether Extractor’ as the contract’s time runs out.

ENEMIES

 

Zombies

  • Aether Worm: Greylorm
    • Addressed an issue that allowed Greylorm to instantly die when spawned.
    • Addressed an issue where getting eaten by Greylorm and grabbed by a Mimic at the same time could cause players to get pushed under the map.

UIX

Weapons

  • Addressed an issue that displayed incorrect Bruen MK9 attachment unlock descriptions in the After Action Report.

STABILITY

 

  • Resolved a PC specific crash players encountered at the start of Season 1.
    • This fix was released on Monday, December 11.
  • Added various crash and stability fixes.

Warzone

STABILITY & PERFORMANCE

  • Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.

WEAPONS & ATTACHEMNTS

» Assault Rifles «

  • RAM-7 (MWIII)
    • Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.

EQUIPMENT

  • Breacher Drone
    • Improved impact detection to prevent inflicting more explosive damage to players than intended.

CUSTOMIZATION

  • Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns.
  • Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment.
  • Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.
    • Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.
  • The Stormender’s Priceless and Interstellar reward Emblems will now display the correct Emblem

WARZONE

GAMEPLAY

Battle Royale

  • Strongholds
    • A Blacksite key will only be rewarded the first time a Stronghold is completed.
    • Subsequent captures by other Squads will not reward a key.

Resurgence

  • Redeployment
    • The Resurgence redeployment mechanic will now be disabled at the end of Circle 3.
  • Public Events
    • Public Events have been disabled in Circles 1 and 2.
    • The chances for a Public Event to occur in later Circles has been adjusted.

WEAPONS

Looking at the breadth of Weapons and Attachments on offer, some outliers were performing above expectation. We have taken immediate steps to mitigate them to support a healthy engagement experience through the holiday break.

» Assault Rifles «

  • DG-56 (MWIII)
    • Max Damage reduced to 32, down from 40.
  • FR 5.56 (MWIII)
    • Max Damage reduced to 35, down from 43.

» Battle Rifles «

  • BAS-B (MWIII)
    • Max Damage reduced to 35, down from 39.
    • Min Damage reduced to 25, down from 27.

» Handguns «

  • COR-45 (MWIII)
    • Akimbo
      • Max Damage reduced to 30, down from 45.
  • Renetti (MWIII)
    • Akimbo
      • Max Damage reduced to 22, down from 33.
      • Headshot Multiplier reduced to 1.2, down from 1.4.

» Marksman Rifles «

  • DM56 (MWIII)
    • Max Damage reduced to 41, down from 50.
    • Min Damage reduced to 37, down from 39.
  • KVD Enforcer (MWIII)
    • Headshot Multiplier reduced to 1.8, down from 2.2.
  • MTZ Interceptor (MWIII)
    • Headshot Multiplier reduced to 1.5, down from 2.
  • TYR (MWIII)
    • Akimbo
      • Max Damage reduced to 70, down from 120.

» Shotguns «

  • Haymaker (MWIII)
    • Max Damage reduced to 36, down from 52.

» Submachine Guns «

  • Fennec 45 (MWII)
    • Max Damage reduced to 22, down from 25.
    • Headshot Multiplier reduced to 1.25, down from 1.35.
    • Lower Torso Multiplier reduced to 1, down from 1.1.

AUDIO

All Modes

  • Rebalanced first person and enemy footstep audio.

Since the launch of Season 1 last week, we’ve been actively listening to player feedback regarding audio concerns in Warzone, especially related to footsteps. This initial update is aimed at addressing part of these concerns and enhancing the overall experience before we head into the holidays.

When making changes such as this, there’s a complex mix of variables we need to meticulously look at and consider. One of the primary factors to consider is the fidelity of the experience across our titles to avoid too large a gap between Warzone, Multiplayer, and Zombies. Beyond that, changes to things like occlusion, falloff distance, first-person vs third-party balance, or specific Perk mechanics, can have ripple effects due to the sheer number of interacting/overlapping sounds in a Battle Royale match.

Please know that we’re committed to ongoing improvements and to ensuring that players can fully immerse themselves in the game while maintaining a competitive edge. Your continued constructive feedback is appreciated, and we’ll continue to work towards making Warzone the best it can be on every front.

BUG FIXES

  • Fixed collision issues with various elements across Urzikstan allowing Players to exploit/peek/shoot through them.
  • Fixed an issue that allowed Players to get stuck inside locked buildings that should otherwise be inaccessible.
  • Fixed additional issues with incorrect text appearing on Challenges.
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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