Video Game Updates & Patch Notes

Grounded’s Latest Update 1.3.5 Brings Major Fixes and Improvements

It was about time we see such changes.

Grounded’s Patch 1.3.5 has finally landed, bringing fixes and changes that have previously caused plenty of problems. Obsidian Entertainment has once again shown its commitment to improving the game based on player feedback. Without further ado, you can find the patch notes below.

Grounded Patch 1.3.5 Notes

Major Fixes

  • Attempting to take a Playground Thumbnail and hiding the HUD on controller will no longer cause a lack of input when returning back to the Playground Settings menu.
  • Attempting to customize the Message Notification gizmo on controller will no longer cause a lack of input.
  • Fixed navigation issue on controller when attempting to tab across different Playground search categories vs viewing the next page of results when browsing Published Playgrounds.
  • Fixed some base buildings built on rocks, twigs, and other objects improperly noting they were supporting the rest of the base.
  • Fixed a crash that could occur when quickly swapping to a bow and then to another weapon quickly.

Changes

  • “Show” and “Hide” actions will only be default trigger actions when linked to Structural buildings instead of a handful of other objects as well.
  • You can access the Playground Settings menu during Play Mode so you can take your Thumbnail in Play Mode instead of Design Mode if you prefer.
  • Links will not display in the world when taking your Playground Thumbnail.
  • Player Death Trigger and Teleport Gizmo can be customized via Link actions.

Other Bug Fixes

  • The Pond Hatch properly opens for clients in Story mode games.
  • Triggering a Spawn action on a Creature Spawner when only some of the creatures were previously killed will replenish the active spawned creatures up to the specified count.
  • Fixed the “Next Page” / “Previous Page” buttons in the Playgrounds Browser not being viewable in the Windows Store version since “Import Save” and “Export Save” were still being shown.
  • Clients now locally detect their own death from the Player Death Listener gizmo.
  • Players can place objects that are colliding with a Hazard Volume.
  • Icon for the Punji Spike Trap appears now.
  • Building health bar no longer shows up twice.
  • Trigger Volumes can be linked to more than one object.
  • Players can no longer lounge on chairs that have been scaled up or down.
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button