Video Game Updates & Patch Notes

Overwatch 2 January 9 Patch Notes

Welcoming the Year of the Dragon.

Blizzard Entertainment’s latest update for Overwatch 2, released on January 9, brings a festive spirit with the Year of the Dragon Seasonal Event and significant hero updates.

The Lunar New Year is celebrated in style with the return of the Mischief and Magic prop hunt game mode on the Lijiang Night Market map. This year, players can enjoy new transformations for Rogue Kiriko, adding a whimsical and challenging element to the game. The update also sees the return of fan-favorite Lunar New Year modes such as Capture the Flag and Bounty Hunter Blitz, promising endless entertainment.

Blizzard has rolled out substantial changes to several heroes, aiming to balance the competitive environment and enhance player experience. You can find the patch notes below.



The fireworks and festivities for the Year of the Dragon begin on January 30! Mischief and Magic prop hunt game mode returns on the Lijiang Night Market map, with all new props for Rogue Kiriko to transform into that will make you look in every direction imaginable. In addition, celebrate with your fan-favorite Lunar New Year Modes, including Capture the Flag and Bounty Hunter Blitz.



  • Base Health increased from 250 to 300.
  • Base Armor decreased from 250 to 200.
Incendiary and Volatile Chainguns
  • Ammo decreased from 350 to 300.
Cardiac Overdrive
  • Lifesteal decreased from 70% to 60%.
  • Cooldown increased from 10 seconds to 12 seconds.
Cage Fight
  • No longer grants infinite ammo. Still reloads Mauga’s Chainguns at the start of the ultimate.
  • Overhealth conversion rate decreased from 60% to 50%.

Augmented Fusion Driver
  • Removed falloff damage penalty.
  • Now immune to taking forced critical hit damage. Fortify already prevents direct critical damage from headshots.

Take a Breather
  • Total amount healed reduced from 500 to 450.
  • Cooldown between usages increased from 1 to 1.5 seconds.


  • Gradual energy no longer decays below 25%.

  • Grace period where Stealth can be canceled immediately after entering it increased from 0.5 to 0.75 seconds.
  • Cooldown now pauses at 1 second while capturing or contesting objectives from 1.5 seconds.
  • Cooldown on respawning decreased from 1.5 to 1 second.


Biotic Grenade
  • Effect duration reduced from 3.5 to 3 seconds.

Solar Rifle
  • Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun.
  • Ammo increased from 14 to 16.
Captive Sun
  • Now fully refills secondary fire resource and resets overheated status.
  • Removed the damage falloff penalty on the Sunstruck explosion.

Thorn Volley
  • Projectile speed increased from 70 to 80 meters per second.
Petal Platform
  • No longer pierced by piercing projectiles.


  • Fixed a bug that caused Endorsement Level to appear incorrectly in Custom Games.
  • Increased the volume and clarity of Ultimate voice over lines.
  • Fixed missing Multikill voice-overs from activating when criteria is met.
  • Fixed the ‘Rugby Practice’ challenge not progressing.
  • Fixed a bug when spectating that caused the camera to become stuck on 2 members of the team.
  • Fixed an issue that prevented the ‘Hero Limit’ option from saving after being modified in Custom Game options.
  • Fixed an issue with Reticle options where Dot Size and Outline Thickness would change the reticle appearance even if their opacity was set to 0.
  • Fixed a crash related to viewing replays.
  • Fixed a bug that prevented you from being able to manually enter the value for Maximum Queue Delay in Streamer Protect settings (this value could always be set using the slider).
  • Fixed a bug that allowed abilities with shockwaves to hit targets in a floor below.


  • Fixed an issue with Bastion’s hitbox becoming desynchronized while in Assault mode.


  • Fixed a bug with Rocket Punch that could cause the targets of the punch to potentially lose their walking animation.


  • Fixed a bug that occurred when an Echo copied Sigma’s Kinetic Grasp would not grow when taking damage.


  • Fixed a bug where the Sunstruck effect wouldn’t detonate if the damage threshold was reached in the last 0.6 seconds of the effect.


  • Fixed an issue that reduced Guardian Angels active duration by cancelling the ability while simultaneously pressing crouch or jump.
  • Fixed an issue that forced Mercy to reload if Valkryie was activated during the reload animation.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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