Video Game Updates & Patch Notes

For Honor Patch 2.49.0 Notes

Ubisoft has released a new For Honor Update 2.49.0. The update changes heavy and light openers which now deal less damage, and some fighters are getting bug fixes. You can find the full changelog below.

For Honor 2.49.0 Patch Notes




  • Heavy Openers now deal 22 damage (down from 24)
  • Light Openers now deal 12 damage (down from 14)
  • Teleport now deals 20 damage (down from 24)

Developer’s Comments: Shinobi’s damage curve is slightly too high, so we’re adjusting the hero’s damage output to be more in line with other heroes, especially with combo attacks.


  • Side Light Opener range has been reduced
  • Side Light Chained Attacks range has been reduced
  • Top Heavy Opener now deals 25 damage (down from 27)
  • Left Red Moon now deals 10 damage (down from 16)

Developer’s Comments: Afeera’s damage output, especially when using Left Red Moon, was too high. We’re targeting these two specific moves to ensure that her damage output remains viable but not too strong. We’re also adjusting the range of her Side Light attacks; while their new range isn’t as low as they were on the hero’s release, they should now prove to be a good middle ground between being able to hit opponents externally but requiring them to be closer to Afeera for the attacks to land.




  • [Bug Fix] Fixed an issue that caused the Nobushi’s death animation stopping early (FH-6236)


Slip Through

  • [Bug Fix] Fixed an issue where the attack buff Slip Through provides would not deactivate after landing Shinobi’s Teleport move.


  • [Bug Fix] Fixed an issue where, in various situations, the camera would go under the map (FH-3191)


  • [Bug Fix] Fixed an issue that caused the misplacement of certain ornaments on Medjay’s left arm
  • [Bug Fix] Fixed an issue that caused a stretched on the texture of Conqueror’s Horkos Profiitis gear (FH-6017)
[Bug Fix] Fixed an issue that caused the Ocelotl to be missing the Outlanders’ Liberty symbol

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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