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Avatar: Frontiers of Pandora gets 40 FPS Mode on PS5 and Xbox Series X/S

Title update 3.2 is here and it brings tons of changes.

Avatar: Frontiers of Pandora has received a new Title Update 3.2 bringing new features and improvements across various platforms. Since its launch, the game has been struggling to surprise its player base, and for that very same reason, the developers have tried to respond accordingly. Hence, today’s update…

The most important update is the addition of the 40 FPS mode for players on PlayStation 5 and Xbox Series X/S. This will allow a balance between high-quality graphics and smooth performance, which now allows players to choose between fidelity and fluidity. Furthermore, PC gamers are also getting support for Intel’s XeSS Super Sampling technology, as for AMD’s FSR3 support, it has been rolled back due to issues with visual artifacts.

Furthermore, this update addresses crashes and other issues, including overlapping voice lines and invisible NPCs. Well, Pandora is about to be a better place in general. You can find the patch notes below:

Avatar: Frontiers of Pandora Title Update 3.2 Patch Notes

TU3.2 Patch Sizes:

  • PS5 – 2,4 GB
  • Xbox Series X/S – 3.1 GB
  • PC – 3 GB


  • [Xbox Series X/S, PS5] Added a 40 FPS mode.
  • [PC] Enabled Intel XeSS Super Sampling.


  • Added Fast Travel option to Research Station Alpha.
  • Controller re-mapping no longer resets on game restart.
  • Fixed various crashes.
  • Fixed a few misspellings.
  • Fixed some voice lines overlapping during dialogue.


  • [PC] AMD FSR3 has been temporarily rolled back.
  • Dev Note: To prevent visual artifacts impacting the interpolation output of FSR3 Frame Generation we’ve decided to roll back to the previously used version of FSR3. Despite this rollback, we’ve decided to keep certain improvements that we introduced with the upgraded version, such as improvements to UI composition when using Frame Generation.


  • [Main Quest – Shadows of the Past] Fixed an issue that would prevent the quest from updating when done in co-op.


  • [All Platforms] Rescued Resistance human characters no longer appear back in the Resistance HQ with a mask on.
  • [All Platforms] Some NPCs no longer become invisible when at the edge of the Player’s vision.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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