News

Rainbow Six Siege unlikely to receive a sequel as per game’s director

Changing to a new engine would be a mistake.

Rainbow Six Siege might remain as it is, as the game’s director said that changing to a new engine or releasing a sequel would be a mistake. Even though the game has existed for 10 years, making such changes would be a mistake.

We have everything we need in Rainbow Six Siege. According to Karpazis, the engine is best in slot for a PvP shooter, and the dev team has no intention of changing it to a new game engine. In a statement to PC Gamer, he said:

“I can confidently say that we have probably one of the best engines in the world when it comes to live PvP shooters. The team is incredible, and we have a huge engine pipeline team that every single month incrementally improves the way that we can deliver content faster, more robust, more stable, hopefully as much as possible.”

“The idea of switching engines to something that can be off-the-shelf ready simply doesn’t answer the needs of a really competitive and demanding game like Siege. I’m not going to name names, but you see games that did go through sequels and just completely drop the ball because they have to remake every single thing that they did in that first game.”

“It can be really frustrating, really costly, and in the end, it doesn’t even give you anything that was a benefit. If you know what you have to begin with, and you build it up, that is where we see success. And that is where we know we can take Siege into the future.”

Well, Rainbow Six Siege has really been a masterpiece. Players and even the competitive e-sport scene are praising the shooter for being healthy and exciting. With the recent announcement of AI anti-cheat and a new system to detect cheaters, the game could become even more favorable to each and every one of us.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button