Video Game Updates & Patch Notes

Rainbow Six Siege Patch Y9S1.1 released, notes and more

Ubisoft released a new update for Rainbow Six Siege, Y9S1.1, bringing tons of bug fixes and QoL improvements to the game. The update also addresses issues across gameplay, level design, operators and UE. The download size of this update varies on all platforms, and it’s approximately from 1.9 to 2.7 GB in size.

You can find the patch notes below.

Rainbow Six Siege Y9S1.1 PATCH NOTES

See the fixes here that are coming in Y9S1.1.

Y9S1.1 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 2.2 GB
  • Steam: 1.9 GB
  • Xbox One: 2.27 GB
  • Xbox Series X: 2.51 GB
  • PlayStation 4: 2.73 GB
  • PlayStation 5: 2.49 GB

BUG FIXES

GAMEPLAY

  • FIXED – Feet aren’t covered by Ballistic Shield when crouched.
  • FIXED – AI Bots get stuck on furniture when moving to the defuser if planted in the south east corner of 1F Bar on the Chalet map.
  • FIXED – Eliminations counter doesn’t update if more than 3 targets are eliminated at the same time in Map Run Target Mode.
  • FIXED – Wrong room marked as complete for the 4th step of Map Run on the Coastline map.
  • FIXED – Wrong magnification for the .44 Mag Semi-Auto.
  • FIXED – Players can double vault using a Deployable Shield and Azami’s Kiba Barrier to reach areas providing unintended lines of sight.

LEVEL DESIGN

  • FIXED – Defenders detected outside between 2F Yellow Corridor and 2F Cafe Corridor on the Theme Park map.
  • FIXED – Players can vault onto a cabinet located in 2F Tea Room on the Skyscraper map.
  • FIXED – Defenders detected outside in 1F Main Stairs on the Border map.
  • FIXED – Walls clip through the rooftop in EXT Bedroom Roof on the Villa map.
  • FIXED – Players can navigate onto a metal box located at EXT Sailboats on the Kanal map.
  • FIXED – Defenders detected outside between 1F Blue Room and 1F Joint Corridor on the Theme Park map.
  • FIXED – Players are able to navigate onto the top of stacked barrels located at 1F Barrel Room on the Theme Park map.
  • FIXED – Defuser can’t be retrieved after dropping it while exiting or entering rappel stance next to a railing in EXT Terrace Balcony on the Outback map.

OPERATORS

  • FIXED – Buck’s Skeleton Key doesn’t work as intended when pressing the fire key during the transition animation.
  • FIXED – Deimos’ DeathMARK gauge does not show the cooldown refill in caster mode.
  • FIXED – Deimos’ DeathMARK won’t activate right after switching targeted operators.
  • FIXED – Bandit’s Shock Wire persists when affected by EMP grenades.

USER EXPERIENCE

  • FIXED – Reputation values are inaccurate when a player has negative tiles with actions displayed in the Reputation tab.
  • FIXED – Rendering issue upon viewing the main and subcategories of the Locker.
  • FIXED – Navigation keys have no functionality inside the intro page of the Battle Pass.
  • FIXED – Unintended guard break animation occurs after stepping on a fire source when using a Ballistic Shield.
  • FIXED – FPS drops when players quickly pass over Operators in the Operators tab.
  • FIXED – Various UI issues.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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