News

Battlefield 2042 Development Update: Season 4 and Beyond

Electronic Arts and DICE have released a new development update for Battlefield 2042, outlining what players can expect in Season 4 and beyond. The update introduces new content, including a new map, Specialist, weapons, gadgets, and a Battle Pass. It also provides a glimpse of what’s coming in Season 5.

Season 4: Eleventh Hour will introduce the new map, Flashpoint, along with a new Specialist named Camila Blasco. Blasco has unique abilities that will make Recon gameplay more exciting, including the ability to move without alerting motion-based technology and create communication dead zones with the X6-Infiltration Device. The update will also introduce new weapons, vault weapons, a vehicle, and a gadget.

The Battlefield 2042 development team has made changes to Gadgets, which are now linked to Classes, as in previous Battlefield titles. This allows the team to design specific tools for each Class, and they have done just that with the new Assault Class gadget, the SPH Explosive. The team has also reworked two maps, Discarded and Hourglass, with improved flag positions, cover, lighting, and combat opportunities.

Looking ahead to Season 5, the team has shared a concept for a new map that will take players to a forgotten battleground where armies clashed decades ago over a vital train track. As the region is engulfed in conflict once again, players will attempt to secure the route for the delivery of heavy armor to key positions.

The Battlefield 2042 development team is committed to bringing regular updates and improvements to the game, and Season 4: Eleventh Hour is just the beginning. With new content, reworked maps, and ongoing improvements to core gameplay, players can look forward to an exciting future of warfare in Battlefield 2042.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button