Video Game Updates & Patch Notes

Star Wars Jedi: Survivor Patch 5 Now Available, Notes and More

In the continually evolving universe of Star Wars Jedi: Survivor, fans can now expect a new update to enhance their gameplay experience. Electronic Arts announced today that a ~3GB update, labeled Patch 5, is available for download on PC. The same update will soon roll out for PlayStation 5 and Xbox Series X | S, the timing for which will be confirmed later.

One of the significant areas addressed in Patch 5 is the game’s overall performance and stability. On PC, developers have improved the content caching system to reduce hitching, ensuring smoother gameplay and less interruption due to technical issues. This relieves players who have experienced glitches and delays, especially during high-intensity combat situations.

Furthermore, a more efficient thread-handling mechanism is implemented when raytracing is turned off. Raytracing, responsible for creating more realistic and immersive graphics, can sometimes cause performance issues when not correctly managed. Refining the way threads are handled in this scenario will significantly improve the game’s performance, offering a better visual experience.

Without further ado, you can find the complete patch notes below:

Star Wars Jedi: Survivor Patch 5 Notes

  • (PC only) Improved content caching to reduce hitching.
  • (PC only) Improved thread handling when raytracing is turned off.
  • (PC only) Fix for an issue where lowering the PC visual settings would incorrectly lower your resolution scale if FSR is disabled.
    • Note: if you previously disabled FSR and are playing on a lower visual quality, you may want to readjust your quality settings.
  • (PC only) Fix for a reset button not responding on PC when using both controller and keyboard.
  • Various performance fixes.
  • Stability improvements.
  • More robust detection of pre-order and deluxe content in-game, preventing players from only randomly having access to the content.
  • Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
  • Fixed an issue where Drya Thornne would become invincible.
  • Music-related fixes
  • Fixed an issue where Bode wouldn’t grab the senator during some New Game+ playthroughs.
  • Fix for a bug where the Skriton wouldn’t appear correctly.
  • Fix for Dagan not appearing correctly in a cinematic.
  • Fixed some rare instances of players being unable to progress further in the game even after reloading.
  • Fix for a bug where the Gorocco would disappear mid-combat.
  • Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
  • Fix for a bug where BD-1 wouldn’t be able to open a door.
  • Fix for void tear interactions not working correctly.
  • Fix for trying to load corrupt save games sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
  • Improved UX for Koboh matter turrets that players were previously unable to exit out of.
  • Fix for the Rancor and the Wampa not correctly leaving Cal’s XP behind when he respawns.
  • Fix for a bug where the Skills menu wouldn’t correctly close.
  • Improved sync for sound during one of the cinematics.
  • Fix for the environment not loading correctly on Koboh after Cal respawns.

More patches on the way

Work is continuing on improving your overall experience with Star Wars Jedi: Survivor. Thank you for your patience and support, be on the lookout for future patches across all platforms and let us know if you run into any further issues.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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