Video Game Updates & Patch Notes

Immortals of Aveum Update 2 Brings Improvements and Fixes

Ascendant Studios has rolled out Update 2 for its action-adventure game Immortals of Aveum, available on Xbox Series X/S, PS5, and PC. The update aims to resolve numerous issues that plagued the game since its release. While our official review gave the title a modest score of 5 out of 10, this latest patch addresses some key concerns.

Official Patch Notes for Update 2 of Immortals of Aveum

KEY FIXES:

  • Increased the mouse sensitivity range so users can adjust the setting lower as needed
  • Fixed underlying issue that could cause console brightness to appear too dark or too bright

GAME PERFORMANCE:

  • Fixed multiple instances of occasional crashes and progression blockers
  • Fixed an issue where game was overwriting save slots when the user spawned at a specific location
  • Improved various instances of FPS drops and stuttering throughout the game
  • Addressed areas where the game would occasionally hitch or freeze momentarily
  • Improved loot spawn time

GAMEPLAY:

  • Fixed instances where objects were sometimes not appearing in the correct location
  • Fixed various instances where spell cooldown, reload, and animations could trigger incorrectly or interfere with spell function
  • Fixed various possible issues caused by dying and respawning
  • Prevented spells being cast in the background of cinematics
  • Addressed exploits in the Chapter 2 Howler fight
  • Addressed exploit in the Obelisk Fane
  • Addressed display issue with Spell preview videos
  • Fixed various combat quirks with Archon and Red Elementals
  • Addressed exploits when navigating the terrain in specific locations
  • Fixed multiple areas where user could fall through map or get stuck
  • Minor balancing and stat updates
  • Addressed minor combat exploits

UI/UX:

  • Added text to display unspent Ascension points when the user earns Arcanum
  • Various level map fixes and improvements to ensure UI elements display as intended
  • Fixed various instances where text did not display properly
  • Improvements to the Performance Budget tool UI
  • Fixes to Objective marker and Quest descriptions occasionally not displaying correctly

PC-SPECIFIC:

  • Dialogue options now clickable using the mouse
  • Prevented Fury Spells from being cast during conversations with NPCs
  • Added a loading animation on the “Optimize Game Files” screen
  • Fixed issue where message prompts were occasionally not appearing upon changing settings
  • Added three graphics settings: Mesh Pool Quality, Shadow Rendering Pool Size, Render Target Pool Size
  • Fixed issue on low and min spec PCs where some settings would be set to ultra by default, causing performance problems
  • Fixed issues that sometimes occurred when changing the display resolution or display mode

CONSOLE-SPECIFIC:

  • Removed empty boxes from Display menu tab

XBOX-SPECIFIC:

  • Slightly improved graphical quality on Xbox Series S

MISC. CHANGES & MINOR FIXES:

  • Made it so that tutorials related to combat appear again if you die before completing the tutorial
  • Added a link to a help page when the game experiences online connectivity issues
  • Fixes for missing or mistimed subtitles
  • Fixed an issue where colorblind mode was displaying incorrectly
  • Fixed an issue where combat banter would not play during The Morbane boss battle
  • Updated localized Privacy and Cookie Policy documents
  • Game credits list updated
  • Minor visual improvements and fixes throughout the game to UI, VFX, animation, cinematics, and other art
  • Minor fixes to audio mix and SFX

The update addresses a variety of issues and should make for a more stable and enjoyable gaming experience. Future updates are also on the horizon, aiming to introduce more features and options as requested by the community.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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