Video Game Updates & Patch Notes

Battlefield 2042 Update 6.2.1: YUV-2 Pondhawk Joins in, RM68 Gets a Visual Upgrade, and More

EA Dice’s latest Battlefield 2042, 6.2.1 update introduces new features and more. This update adds the YUV-2 Pondhawk to the vehicle roster and improves the visual appeal of the RM68.

The YUV-2 Pondhawk is now available in the Light Ground Transport Vehicle list, and The RM68 now correctly displays the Charon Weapon Skin colors. This change addresses the previous issue where attachments appeared as factory standard items, thus enhancing players’ visual appeal and customization options.

You can find the patch notes below:

Battlefield 2042 6.2.1 Patch Notes

Changelog

  • The YUV-2 Pondhawk is now available from the Light Ground Transport Vehicle list for Custom Conquest, Air Superiority and Ground Superiority Custom Experiences in Battlefield Portal.
  • The YUV-2 Pondhawk should no longer spawn under the map when deploying on it within Breakthrough > Flashpoint as the attacking side, during the final sector.
  • Attachments for the RM68 will now correctly display the Charon Weapon Skin colors rather than appear as factory standard items.
  • Soldiers will now be able to successfully spawn on Capture Point A4 whilst it is being contested by the enemy team on Control > Breakaway.
  • Fixed an issue on F-35E Panther changing its flying characteristics after activating VTOL while using mouse and keyboard peripherals.
  • F-35E Panther and SU-57 Felon should now have similar flight sensitivity while using mouse and keyboard peripherals.
  • Further improvements have been made to sticky input while using mouse and keyboard peripherals.
    Dev Comment: This will make triggering sticky input quicker and easier especially for default settings, allowing players to do loops without constantly dragging their mouse across the mousepad. Players will still need to provide aggressive input in order to initially trigger this maneuver.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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