Video Game Updates & Patch Notes

Guild Wars 2 January 9 Patch Notes

Guild Wars 2 received a new update, bringing a lot of changes and improvements. This latest patch, detailed in the January 9 release notes, introduces a variety of enhancements and fixes, aimed at refining the player experience in Tyria.

The game’s user interface sees improvements with the addition of new options in the Contacts and LFG panel, including Rift Hunting & Convergences, and expanded categories for Living World Seasons 1 and 2. The patch also addresses several bugs, including the movement issue with Evon Gnashblade in the Escape from Lion’s Arch mission and display issues with the Mini Plush Cuckoo.

You can find the detailed patch notes below.

Guild Wars 2 January 9 Release Notes

General

  • Updated a tooltip that listed the incorrect value for astral acclaim rewarded by the daily Wizard’s Vault meta-achievement.
  • Postprocessing options have been moved to a dedicated section in the Options menu’s Graphics tab.
  • Fixed an issue that caused Evon Gnashblade’s movement to stall in the Escape from Lion’s Arch mission.
  • The Contacts and LFG panel has been updated to include options for the following:
    • Within the Secrets of the Obscure expandable category, a new option for Rift Hunting & Convergences has been added.
    • A new expandable category for Living World Season 1 has been added.
      • Each Season 1 chapter has its own option within the category.
    • A new expandable category for Living World Season 2 has been added.
      • Dry Top and the Silverwastes, the two explorable zones associated with Season 2, have their own option within the category.
  • Fixed an issue that affected jade bot consoles in capital cities.

Items

  • Fixed an issue that prevented the Mini Plush Cuckoo from being displayed in the preview window.
  • Fixed an issue that prevented some transformation tonics from properly transforming players.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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