Video Game Updates & Patch Notes

Lords of the Fallen Update 1.1.507 Notes and More

Hexworks and CI Games have released a new update for Lords of the Fallen. The update introduces new improvements and optimizations.

HexWorks has also introduced a notable quality-of-life feature pertaining to the game’s inventory system. Recognizing the challenges players faced with a full inventory during their adventures, the developers have now ensured that any new loot eligible for collection will automatically be sent to the Coffer.

Multiplayer has received a significant focus in this update. There have been optimizations designed to improve connectivity and reduce restrictions. Noteworthy fixes include addressing issues that allowed players to escape invasion zones creatively, interactions that resulted in unintended buffs, and specific co-op gameplay elements that needed refinement.

Lords of the Fallen Update 1.1.507 Notes

Multiplayer
  • Fixed an issue in multiplayer where players could escape an invasion zone by jumping on the moth wall from the wooden platform at Sanctuary of Baptism.
  • Fixed an issue in multiplayer that could result in an invading player becoming buffed from a spell cast by the host.
  • Fixed an issue in multiplayer that may cause the co-op partner to see “Activate Vestige” prompt after resting even if the Vestige was already activated.
  • Fixed an issue in multiplayer that may allow co-op partners to use Sanguinarix upon being revived in the boss encounter with the Spirit of the Bleak Season.
  • Fixed an issue in multiplayer that may allow co-op partners to use Sanguinarix upon being revived against the Scarlet Shadow.
  • Fixed an issue in multiplayer that could allow invading players to interact with enemies by soulflaying, causing enemies to be attracted to the invader.
  • Fixed an issue in multiplayer that may cause a player host’s inputs to become unresponsive after an interaction with the Effigy of Reincarnation, if a co-op partner begins a cinematic at the same time.
  • Adjusted multiplayer to allow simultaneous matchmaking for invasions and cooperative sessions.
  • Fixed an issue that allowed two invasion areas to overlap, which could allow both to be triggered simultaneously at Skyrest Bridge.
UI
  • Fixed an issue where the player character’s name could change upon joining a multiplayer session. This issue only occurred if the character name had certain special characters included.
  • Fixed an issue where players could wrongly adjust the player character’s body type by using the right analog stick in the Mirror of Distortion.
  • Fixed an issue that may cause the Lamp and Ranged UI to be displayed incorrectly near Vestige Seedlings.
  • Fixed an issue that may not allow players to rotate Pieta’s NPC model in the 3D Gallery with a controller.
  • Fixed an issue that could cause the next button prompt to not appear when customizing the player character’s head.
  • Fixed an issue that could cause the text labels for head shapes to be positioned incorrectly and appear in the menus for hair and beard in the character customizer.
  • Added new text to the Coffer interaction UI to properly indicate the usage of the Coffer.
  • Fixed an issue that caused the The Scarlet Shadow to not appear in the 3D Gallery.
  • Updated the interaction icons of the in-game music player.

Enemies
  • Fixed an issue that could cause Proselyte to not be able to reach and attack players if they went through the alcove.
  • Fixed an issue that prevented Abiding Defender from becoming staggered, if their health points were reduced to 0 with a single attack.
  • Fixed an issue that could prevent Mendacious Visage to respawn after resting in Fief of the Chill Curse.
  • Fixed an issue that may cause players to bypass an enemy shielded by an Umbral parasite when using a Grievous Strike.
  • Fixed an issue that could cause the Judge Cleric to re-cast her Holy Buff skill, if players repeatedly used soulflay during her cast animation.
  • Fixed an issue that caused Ruiners to lose aggro on the balcony in Bramis Castle.
Level Design
  • Fixed an issue that could allow players to become stuck in an inaccessible area near the building above the fire witch in Upper Calrath.
  • Fixed an issue that could cause the Judge Cleric to not be able to attack players if they stood near a specific spot in the boss arena.
  • Fixed an issue that could the camera to clip through environment assets near the cemetery close to the entrance to Lower Calrath.
Items
  • Fixed an issue where Heavenly Vial did not heal players’ withered health pool.
  • Fixed an issue present in NG+ where spells could be duplicated by utilizing the Coffer.
  • Fixed an issue that could cause Failed Pilgrim’s Garb to become deformed when players use the two-handed stance with a weapon.
NPCs
  • Fixed an issue that may cause petrified Kukajin to be destroyed if players jumped on her.
  • Fixed an issue that may result in Pieta’s Sanguinarix upgrade animation being cancelled when accessing the inventory.
Collision
  • Fixed a collision issue that could cause bodies to float during the boss encounter with the Congregator of Flesh.
  • Fixed an issue that could result in players becoming stuck behind a ladder after being chased and attacked by the Scarlet Shadow near the Bellroom.
Bosses
  • Fixed an issue that allowed players to trigger the boss encounter in Cistern without entering the boss arena.
  • Fixed an issue that may cause the Hushed Saint to become stuck in place if shot down whilst mounted.
Other
  • Fixed an issue that caused incorrect input focus with the virtual keyboard in Steamdeck and Big Picture Mode.
  • Fixed an issue that could result in the ambient music rapidly stopping whilst players walk through the doorway leading to the Tower of Penance.
Hotfix v.1.1.513
  • Small adjustment to the Inventory-to-Coffer UX.
  • Fixed an AMD Crash that could occur when fighting or summoning Pieta.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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