Video Game Updates & Patch Notes

Factorio patch 1.1.105 released, notes and more

Factorio received a new update on March 20, improving Gui and deploying plenty of bug fixes. For the full patch notes, check below.

Gui

  • Added Paste button to exchange string import GUIs
  • Scrolling is smoother when using scrollbars with a controller.
  • Hotkey hints GUI will try to move out of the way of chat messages.

Bugfixes

  • Fixed that LuaForce::chart_all() wouldn’t chart surfaces that had never had any charting. (110966)
  • Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. (111087)
  • Fixed a desync related to changing in-progress infinite research levels. (111127)
  • Fixed a crash when quitting to the main menu while non-blocking saving is running. (110661)
  • Fixed a rare crash when switching audio devices. (111407)
  • Fixed copying train stop settings could cause some trains to arrive. (111511)
  • Fixed a save corruption issue related to large amounts of overlapping small electric poles. (111580)
  • Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial.
  • Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial.
  • Fixed entity status icons being visible in simulations. (111618)
  • Fixed that the game window was missing decorations when using Gnome on Wayland. (105512)
  • Fixed a crash related to XDG cursor themes on Wayland. (111787)
  • Fixed a crash when giving NaN values to some lua APIs. (111807)
  • Fixed a desync when changing the force of a requester chest with filters set from the circuit network. (111359)
  • Fixed a rendering issue with pumpjack arrows when holding some items. (106116)

Scripting

  • Added LuaRendering::move_to_back.
  • Added LuaItemStack::is_ammo read.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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