Video Game Updates & Patch Notes

Star Citizen’s Gets Alpha Patch 3.20.0a

Star Citizen has received a new Alpha update titled 3.20.0a. The game, known for its meticulous attention to detail and continuously expanding universe, has yet again marked a significant update with Patch 3.20.0a. With this, players can anticipate a rectification of known glitches and a slew of enhancements designed to make their interstellar journey smoother.

Players will be greeted with a fresh start, as there’s been a short-term database reset. Though this might lead to the loss of items not stored in Long Term Persistence (LTP), it’s a necessary measure to keep the game running smoothly. The activation of LTP is a welcome addition, ensuring that items will be preserved over the long term. As a cushion to this reset, players will embark on their new journey with a nest egg of 20,000 aUEC to get things off on the right foot.

For the full patch notes, check below:

Star Citizen Alpha 3.20.0a LIVE.8717119 Patch Notes

Alpha Patch 3.20.0 has been released and is now available on the LIVE environment! Patch should now show: VERSION 3.20.0-LIVE.8717119.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen.

Known Issues
Note: QR Code option is enabled by default in this build. This can be disabled in the Graphics Options menu by changing ‘Session Information QR Code’ to ‘No’.

  • UI / Menus – Controls – Keybindings – The Default Preset Images for the keyboard and gamepad control schemes do not match what is bound by default
  • PU – Audio – Audio starts cutting out for extended periods after some time playing
  • PU – Locations / Vehicles – When spawning a ship at a Docking Port, the ship will spawn clipped into the docking port geometry
  • MISC Hull C – PU – Vehicles – Can’t undock the Hull-C
Workarounds: First, If the Hull-C has cargo as part of the end of the flow, try and request detach via the Cargo center rather than regular ATC. Second, if the Hull-C doesn’t have cargo, make sure the spindles are collapsed then store, retrieve again, and request via regular ATC on mG comms.
  • PU – Cargo / Commodities / Vehicles / Cargo ATC – ATC fails to detect vehicles within the loading zone or fails to initiate cargo transfers
  • PU – Crusader / Orison – Locations / Transit – It’s possible for turn gates to not open preventing players from entering shuttles
  • PU – Art – Items / Character / Textures – Multiple clothes / armor / undersuit variants lost color / using the default base color
  • PU – Multivehicle – Vehicles / Ships / Ship Components / Weapons – Laser Repeater occasionally stops firing but still consumes ammo
  • Hull C – Spawn / Cargo / LEO – Hull C with cargo can spawn extended in a large Hangar instead of Docking Port
  • Stanton – Multivehicle – RSI Constellation Series – Ship Feature – Snub Ship clips through Constellation variants in vertical position when retrieved from ASOP
  • PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout after dying in the armistice zone
  • Stanton – Actor – Personal Inventory – Right click item interaction menu cannot be closed once opened
  • PU – Stanton – AI / Locations – Combat AI will teleport / pop in combat
  • Drake Caterpillar – ALL VARIANTS – PU – Salvage – All of Caterpillar Hull give invalid material message for Salvager
  • Multivehicle – PU – Vehicles / Actor Feature – Medical / Respawn – Cannot respawn on a ship that has streamed out
  • Room System / Actor / Locations – Room System does not protect player actor from extreme weather conditions in Lorville Interiors
  • ASOP – Ships – Vehicles – Clicked to “Store” ship at ASOP but it was “Destroyed”
  • Vehicles – Players and items can fall through the bottom deck of the Redeemer
  • Reclaimer – Vehicles – Stanton – Reclaimer bridge elevator interaction missing
  • Vehicles / GFX – Client FPS will drop as long as players are inside of the cockpit of the Drake Cutlass series
  • The Carrack’s main elevator will get locked in place and begin to spin indefinitely after spamming the floors for a few minutes
  • Vehicle Maintenance Services – Ship repair doesn’t happen but still charges you
  • Landing Pads – Multivehicle / Shopping – Refuel, repair, and rearm services unavailable when landed
  • Inventory / Personal Inventory – Inventory can enter a state of becoming unresponsive, preventing the player from being able to eat or drink
  • Stanton – AI – Mission Giver – Wallace Klim is not visible at his location in Grim Hex

Bug Fixes

We have put in multiple LTP fixes to help resolve certain circumstances where ships purchased in game with aUEC would not be saved properly in LTP between releases.
  • Fixed multiple issues causing inventories to become corrupted and not load in the PU
  • Mirai Fury LX Paints and Decals should now display correctly
  • Fixed an issue causing players to sometimes be relocated while standing in a hangar
  • Fixed a Client Crash when Scrolling Armor in the player inventory
  • Fixed an issue causing Sabre Variants to show Debug mode arrows near thrusters when reverse strafing
  • Fixed an issue where players could only sell 1 SCU of each type of loose cargo during Jumptown
  • Disabled non-owner bed logout in the Hull C to fix the ship disappearing when someone other than the owner uses bed logout
  • Fixed the attached Constellation snub fighters being spawned in a vertical position
  • Fixed an issue causing stowed ships purchased with aUEC to not get correctly stored in LTP

Technical

We’ve implemented multiple database and backend service fixes that should resolve many of the new issues that arised after the 3.20 LIVE launch. We will continue to monitor for any related issues that may arise.
  • Fixed 3 Client Crashes
  • Fixed 3 Server Crashes
  • Fixed Missing Shadercache Issues
  • Fixed a Major Server Memory Leak
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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