Video Game Updates & Patch Notes

Rainbow Six Siege Y8S3.3 Patch Notes for October 10:

The latest update for Rainbow Six Siege, known as Y8S3.3, is out, and it brings significant changes that affect gameplay, operator balance, and more. For the complete list, you can check out Ubisoft’s official Y8S3.3 Patch Notes, or check the patch notes below:

Rainbow Six Siege Y8S3.3 PATCH NOTES

OPERATOR BALANCING

FROST

  • Operators who fall onto a Welcome Mat will be able to remove it from their leg by themselves or with the help of a teammate.
  • Operators who fall onto a Welcome Mat are considered downed. R6 allows a player to be in downed only once per round, if they have been downed already, they will be eliminated if they fall onto a Welcome Mat.
  • If Operators remove the trap without the help of a teammate, a debuff will be applied to them for 60 seconds with these effects:
    • Move 20% slower and can’t sprint.
    • Leave a trail of blood behind.
    • Health is set to 20, same health you get after standing up from being downed.

WARDEN

OPERATOR STATS

  • Armor: 3 (from 2)
  • Speed: 1 (from 2)

GRIDLOCK

LOADOUT

  • Gadgets: Frag Grenades will replace Breach Charges.
  • Secondary Weapon: Removed Gonne-6.

FINKA

LOADOUT

  • Gadgets: Added Frag Grenades as 3rd option.
  • Secondary Weapon: Removed Gonne-6.

IANA

LOADOUT

  • Gadgets: Stun Grenades will replace Frag Grenades.
  • Secondary Weapon: Added Gonne-6.

SENS

POF-9 (PC & Console)

  • Reduced vertical recoil.
  • Reduced lateral recoil.
  • Reduced recoil increase after long bursts.

TACHANKA

DP27

  • Damage: Increase to 60 (from 49)

TWEAKS AND IMPROVEMENTS

GAME HEALTH

CROSS-SAVE FUNCTIONALITY

Some parts of the player’s saved profile will now be shared across all platforms, including:

  • Visual customizations.
  • Common gameplay options.
  • Progression.
  • Matchmaking preferences.

Additionally, Operator loadouts and equipped weapon attachments will be shared across console platforms, but not between consoles and PC.

BUG FIXES

GAMEPLAY

  • FIXED – Gadget deployment detection is inconsistent on reinforced walls.
  • FIXED – All players receive the deactivated VFX for electronic devices when Fenrir is affected by an EMP.
  • FIXED – Black screen encountered after eliminating Iana when she uses Gemini Replicator.
  • FIXED – Mira’s Black Mirror is removed when interacting with Ram’s BU-GI.

LEVEL DESIGN

  • FIXED – Operators can vault on the statue on the 1F Spiral Stairs in the Consulate map.
  • FIXED – Ace’s first S.E.L.M.A. Aqua Breacher fails to detonate the second time if thrown on the destructible wall that leads to 1F Emergency Exit in the Consulate map.
  • FIXED – Incorrect compass location is displayed at 4F Cockpit on the Yacht map.
  • FIXED – Users can skip part of the Attack tutorial by vaulting over the sandbags located at SW EXT Street.

OPERATORS

  • FIXED – Ram’s BU-GI is shown in the wrong direction when throwing it while upside down in rappel.
  • FIXED – Ram’s BU-GI sticks on wall if deployed while crouching.

USER EXPERIENCE

  • FIXED – Incorrect PC directory name used for the game settings file that is saved in the user’s My Documents.

AUDIO

  • FIXED – Overlapping audio is played during the kill cam.
  • FIXED – Missing audio lines when the Preparation Phase timer is running out.
  • FIXED – Aruni’s Surya Gate and gadget SFX cannot be heard through walls.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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