News

XDefiant Release Put on Hold to Iron Out Issues and Improve Gameplay

Ubisoft’s XDefiant has hit another snag. After initially planning for a summer release and shifting it to mid-October, the developers have now announced that the game’s launch has been delayed indefinitely. While this disappointed fans, the decision was made to improve the overall quality and resolve outstanding issues.

In a Twitter/X post, the XDefiant team thanked players for participating in the recent Public Test Session, praising their enthusiasm for the game’s fast-paced gunplay and unique maps. However, they also acknowledged the need for more development time to fix inconsistencies and deliver a top-notch arcade shooter. Mark Rubin, XDefiant’s Executive Producer, released a longer statement echoing these sentiments and discussing the importance of community feedback.

According to Rubin, the team has been poring over data and player feedback to identify areas for improvement. While many enjoyed their time with the game during testing, not all experiences were positive. Rubin emphasized the value of feedback in refining the game, citing an example related to movement mechanics that were discovered thanks to player input.

While it’s frustrating to see the release date pushed back, it’s important to remember that good things come to those who wait. Ubisoft gets more time to hone the game’s mechanics and features by delaying the release. This move also distances XDefiant from the significant release of Modern Warfare 3, a behemoth in the shooter genre that could overshadow smaller titles.

There’s no new release date in sight, leaving us to wonder if the game will even see the light of day in 2023. But with the promise of further updates and the potential for another beta test, it seems the developers are committed to delivering a polished final product.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button