XDefiant Release Put on Hold to Iron Out Issues and Improve Gameplay

Ubisoft’s XDefiant has hit another snag. After initially planning for a summer release and shifting it to mid-October, the developers have now announced that the game’s launch has been delayed indefinitely. While this disappointed fans, the decision was made to improve the overall quality and resolve outstanding issues.

In a Twitter/X post, the XDefiant team thanked players for participating in the recent Public Test Session, praising their enthusiasm for the game’s fast-paced gunplay and unique maps. However, they also acknowledged the need for more development time to fix inconsistencies and deliver a top-notch arcade shooter. Mark Rubin, XDefiant’s Executive Producer, released a longer statement echoing these sentiments and discussing the importance of community feedback.

According to Rubin, the team has been poring over data and player feedback to identify areas for improvement. While many enjoyed their time with the game during testing, not all experiences were positive. Rubin emphasized the value of feedback in refining the game, citing an example related to movement mechanics that were discovered thanks to player input.

While it’s frustrating to see the release date pushed back, it’s important to remember that good things come to those who wait. Ubisoft gets more time to hone the game’s mechanics and features by delaying the release. This move also distances XDefiant from the significant release of Modern Warfare 3, a behemoth in the shooter genre that could overshadow smaller titles.

There’s no new release date in sight, leaving us to wonder if the game will even see the light of day in 2023. But with the promise of further updates and the potential for another beta test, it seems the developers are committed to delivering a polished final product.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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