Video Game Updates & Patch Notes

Wo Long: Fallen Dynasty Patch 1.303 Fixes Major Bugs and Issues

Team Ninja has recently released a comprehensive new patch Wo Long: Fallen Dynasty. The Ver1.303 update fixes several major bugs and provides additional adjustments.

The latest patch introduces significant changes, especially for players who favor the whip as a weapon. Actions that activate Frenzy mode are prioritized. Another important change is the adjustment to the movement patterns of Yuan Shu, the final boss in the Upheaval in Jingxiang DLC. The patch modifies his ability to land multiple hits during Water Phase charging attacks.

The full patch notes can be found below:

Wo Long: Fallen Dynasty 1.303 Patch Notes

All Platforms

Adjustments
  • Made adjustments to prioritize actions that activate Frenzy mode while the player is equipped with a whip.
    • This change will prioritize the shift to Frenzy mode rather than the performance of a Fatal Strike during combat against an enemy in Spirit Disruption.
  • Made adjustments to the movement patterns of the boss Yuan Shu.
  • Made changes so that the boss Yuan Shu cannot land multiple hits with Water Phase charging attacks.
  • Made changes so that damage dealt with Fatal Strikes is not affected by the special effect “Pangu’s Creation of the World.”
  • Added a message that will be displayed when players complete Mile 1000 in The Thousand-Mile Journey for the first time.
  • Made adjustments so that some items will be added to Exchange Golden Horse Hooves earlier than before in The Thousand-Mile Journey.
Major Bug Fixes
  • Fixed a bug that decreased the amount of damage dealt by consecutive hits with some Wizardry Spells after applying update Ver1.300 or later updates.
  • Fixed a bug that sometimes triggered Revenge Accomplished if the player performed a Fatal Strike with a whip, even if they had not defeated the enemy.
  • Fixed a bug that sometimes prevented the animation camera from engaging when the player performed a Fatal Strike with a whip on some enemies.
  • Fixed a bug preventing damage Bonuses based on Spirit from being applied if the player performed a Spirit attack without accumulating power after successfully deflecting with a long sword.
  • Fixed a bug that sometimes prevented the first strike of normal attacks with a slashing spear from hitting enemies within range of the Wizardry Spell Deathly Bog.
  • Fixed a bug that sometimes allowed the Divine Beast Chenghuang’s positive effect Chenghuang’s Prance to be applied multiple times.
  • Fixed a bug that prevented some actions from triggering input buffering for the Wizardry Spell set to R2+△.
  • Fixed a bug that sometimes allowed Shrimp Soldiers to perform consecutive Critical Blows after their Spirit had been depleted by the player deflecting their Critical Blow.
  • Fixed a bug that sometimes caused players or NPCs to immediately recover Spirit after taking elemental damage from an attack that did not trigger a hit reaction animation if they were inflicted with a status effect and their Spirit was depleted at the same time.
  • Fixed a bug that sometimes prevented players from recovering from Spirit Disruption if they fell from a cliff just after their Spirit was depleted.
  • Fixed a bug that sometimes caused Guan Yu’s spirit to immediately recover if his Spirit had been depleted during his Critical Blow “Soaring Phoenix.”
  • Fixed a bug in which Red Hare did not roam around the area properly after Lu Bu dismounted.
  • Fixed a bug that sometimes prevented players equipped with a spear from landing Spirit attacks during certain actions made by the boss Yuan Shu.
  • Fixed a bug that sometimes caused the screen to become distorted for a split second after the player used the Wizardry Spell Flashing Icicle.
  • Fixed a bug that sometimes caused the player to take elemental damage after deflecting any Corpse Demon attacks except Flame attacks.
  • Fixed a bug in which the invading NPC Zhang Ying was not carrying a bow despite a bow being equipped.
  • Fixed a bug preventing positive effects meant to increase damage from being applied to Wizardry Spells.
  • Fixed a bug causing some tutorials to be displayed in the main battlefield “Village of Calamity” in “Path of the Rising Dragon” and beyond.
  • Fixed a bug that sometimes caused a certain sound to play when the player cleared the main battlefield “Desolate Waterside Village.”
  • Fixed a bug in which some doors would not remain open when playing with all flag progress retained in the main battlefield “Desolate Waterside Village.”
  • Fixed a bug that sometimes caused the player character to die after defeating the boss Yuan Shu in the main battlefield “The Rampant Demon Emperor.”
  • Fixed a bug that prevented certain buffs from affecting the boss Yuan Shu during Co-op in the main battlefield “The Rampant Demon Emperor.”
  • Fixed a bug that sometimes prevented the player from picking up items in the sub battlefield “The Lost Sacred Artifact” and completing the battlefield.
  • Fixed a bug in which Demonized Xiahou Dun would become stuck in the ground upon appearing in The Thousand-Mile Journey, making it impossible for the player to progress.
  • Fixed a bug causing the player character to die if they remained in the battlefield for some time after defeating all enemies in “Rapid Elimination” in The Thousand-Mile Journey.
  • Fixed a bug causing a certain noise to continue ringing if the player summoned a Divine Beast while battling Mezuki in “Horde Eradication” in The Thousand-Mile Journey.
  • Fixed a bug allowing players to perform a Fatal Strike (against unaware enemies) on certain NPCs when they appeared in “Horde Eradication” in The Thousand-Mile Journey.
  • Fixed a bug that occurred if the player had progressed to Mile 91 and beyond in The Thousand-Mile Journey in saved data from before update Ver1.220, which prevented battlefields in Mile 102 and beyond from being selectable when the player first applied update Ver1.300.
  • Fixed a bug causing previous settings for Maximum Morale Rank via Inner Discipline to be reset upon beginning Co-op in The Thousand-Mile Journey.
  • Fixed a bug that sometimes allowed players with only two of the DLCs to play Mile 101 and beyond during Co-op in The Thousand-Mile Journey.
  • Fixed a bug preventing the battlefield selection screen from appearing for guest players when searching for an alternative battlefield in any level of Mile 8 or 9 during Co-op in The Thousand-Mile Journey.
  • Fixed a bug in which the special effect “Pangu’s Creation of the World” remained active after the player performed a Fatal Strike (against unaware enemies) or summoned a Divine Beast.
  • Fixed a bug in which the player’s Spirit was not always completely depleted upon performing a Spirit attack with the special effect “Pangu’s Creation of the World” activated.
  • Fixed a bug causing HP recovery to drop to 0 when the HP recovery amount for the Dragon’s Cure Pot passed a certain amount as a result of upgrading Benefits in The Thousand-Mile Journey.
  • Made the selling price of equipment with upgrade levels of 14 or higher equal to that of equipment with an upgrade level of 13.
  • Fixed a bug occurring during Co-op in The Thousand-Mile Journey, in which drops of equipment with upgrade levels of 12 or higher were enabled for guests with only two DLCs if the host had all three DLCs.
  • Fixed a bug occurring after changing restrictions via the Inner Discipline screen in any main or sub battlefield and then moving to The Thousand-Mile Journey, which caused the player’s Morale Rank to decrease even if they had not changed their Maximum Morale Rank.
  • Fixed a bug occurring after exchanging Benefits via the Exchange Golden Horse Hooves screen on the Thousand-Mile Map and then traveling to any main or sub battlefield, in which the Benefits exchanged were lost under certain conditions.
  • Fixed a bug that activated the special effect “King of Fusang’s Manifestation” under certain conditions when players opened the Battle Set screen, even if they had not fulfilled the activation requirements.
  • Fixed a bug in which there was no selling price set for “Stratagem: Unhindered Healing” in some cases.
  • Fixed a bug in which the Favorites and Lock options for Stratagems in the Set Stratagems menu were not consistent with the display in the Inventory menu.
  • Fixed a bug occurring under certain conditions, in which players received notifications that the feature Store Genuine Qi in the Level Up menu had been unlocked even though it had not.
  • Fixed a bug causing a discrepancy of 1 for the recommended level displayed in the “Recommended Lv. for Each Transcendence Bonus Rank” screen in Inner Discipline.
  • Fixed a bug in which no confirmation message appeared when setting the Maximum Morale Rank via Inner Discipline at a value lower than the player’s current Morale Rank.
  • Fixed a bug in which certain processes caused a discrepancy in the Current Morale Rank field in Inner Discipline and the player’s actual current Morale Rank.
  • Fixed a bug in which closing out of the game at a certain point after clearing any battlefield caused the Maximum Morale Rank settings in Inner Discipline to be reset when the player resumed play.
  • Fixed a bug causing the list of Hidden Tome drops to be displayed in the Character Directory pages for Guan Yu and Zhang Fei even when the DLC “Upheaval in Jingxiang” had not been applied.
  • Fixed a bug that delayed the rendering of the Battle Flag held by the protagonist when the player returned to the title screen from THEATER.
  • Fixed a bug in which the name of the set bonus Twin Swords of Ingenuity was incorrect in some languages.
  • Fixed a bug in which name of the positive effect granted by the set bonus Principle of Daode was incorrect in some languages.
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed other minor bugs.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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