Wo Long: Fallen Dynasty is now available, New Challenge for Soulslike Fans from Team Ninja

Team Ninja, the studio known for making no-nonsense, skill-based action games, has released a new third-person action RPG vying for the attention and masochistic tendencies of Soulslike fans. Wo Long: Fallen Dynasty is a challenging game that’s likely to be a breeze for veteran players but may prove difficult for newcomers or those uninitiated in Soulslikes.

The game is available on Xbox One, Xbox Series X/S, PS4, PS5, and PC (via Steam and the Windows Store), and is also playable on Game Pass. Wo Long: Fallen Dynasty features a unique combat system that emphasizes deflecting attacks and critical blows, breaking enemies to inflict heavy damage. There’s no stamina meter, and jumping allows for exploring environments more freely.

The game’s storyline is based on the fall of the Later Han Dynasty and the rise of the Yellow Turban Rebellion. The game’s challenging gameplay and unique combat system stands out in any perspective. Wo Long: Fallen Dynasty will receive three new DLC packs this year, starting with the Battle of Zhongyuan in June 2023. For more details on other Season Pass content, head to the game’s official website.

Wo Long Optimization Seems Bad, Despite Unique Elements

In conclusion, Wo Long: Fallen Dynasty is a new challenge for Soulslike fans from Team Ninja. While the game may be challenging for newcomers, veteran players will likely find it enjoyable. The game’s unique combat system and setting in China during the late Han dynasty make it stand out from other action RPGs. If you’re a fan of the Soulslike genre or Team Ninja’s previous games, you should definitely try this out.

Judging by recent Steam comments, Wo Long: Fallen Dynasty has been poorly optimized and is receiving negative reviews due to its performance. It’s never a good experience for players when a game is not optimized properly, as it can cause frustration and detract from the game’s overall enjoyment. It’s interesting that Wild Hearts, another game published by KOEI Tecmo, has been mentioned as having similar optimization issues.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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